Fast Facts
Name:
Warhammer Online
Acronym:
WAR
Developer:
EA Mythic
Publisher:
Electronic Arts
Release Date:
09/18/2007
Country:
USA
Genre:
RPG
ESRB Rating:
Teen
News
Warhammer Grab Bag #19

Another eclectic collection of questions has come out in Warhammer Online Grab Bag #19. Find out what forum-ites want to know below:

Q. Does destroying a ram pad actually increase the time it takes for the Keep doors to reset?

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A. Nope! Destroying a ram pad does not increase the amount of time it takes for Keep doors to reset, but it does prevent a ram from being built for a short while.

Q. Now that the Land of the Dead is out, can we expect to see a reworking of the city siege mechanics? As it stands, the population caps on Fortresses make taking a fully defended Fort incredibly difficult. This makes city sieges happen less, and getting to Stage 2 of a siege simply doesn't happen if the opposing Realm doesn't wish to participate. This is due to an inordinate amount of emphasis being put on the Rank 8-29 city Scenario. These issues result in Warlord gear being near impossible to gain, let alone Sovereign. Can we expect any changes to this system, moving forward?

A. Yes, we are intently focusing on the contested city content to ensure that they are both challenging and rewarding. Regarding the Rank 8-29 city siege Scenario-when we introduced this Scenario to the lower Ranks, we actually decreased the amount of impact it has on the success or failure of a city capture.

Q. When will Keep takes and city invasions resemble the intro movie? Meaning, when will assault towers and other means of breaching a Keep/Fortress/capital city come into the game?

A. We cannot provide an exact outline yet, but rest assured that the Keep, Fortress, and city siege content is always at the forefront of our minds. We are currently looking at changes to all three!

There's lots more to see and read at the link above.