Moderator Posts: 7193 Joined: 18 Apr 2004 |
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Moderator Posts: 127 Joined: 8 Nov 2006 | That would have to be the coolest job. I want to be able to smack around my minions in the name of research dammit! GIVE ME A JOB LIKE THAT! *wipes brow* Okay, I'm done. Sorry about that little outburst.
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Moderator Posts: 5317 Joined: 30 Jun 2004 | well, we got to see a clean shot of the interface. i hope with a higher res all that stuff won't be blocking the screen too much.
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Moderator Posts: 7193 Joined: 18 Apr 2004 |
Looks more streamlined than WoW, which I never had a real problem with.
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Moderator Posts: 5317 Joined: 30 Jun 2004 | who cares about WoW? i just hate it when your interface ends up taking away almost half of your screen. they should implement an interface like in B&W ^^
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Moderator Posts: 7193 Joined: 18 Apr 2004 | I'm just using WoW as an example. Their interface has been pretty popular, it's going to be the general model for the next generation of games most likely, but I think WAR has actually improved on it. I like that little Doom-esque character portrait.
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Posts: 674 Joined: 19 May 2004 | Awesome.. just fecking awesome...
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Moderator Posts: 7193 Joined: 18 Apr 2004 | YouTube is so cool. That vid has something like 500 views now, which is not that much, but still... such a cool site.
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WarCry Choice Posts: 205 Joined: 26 Mar 2007 | Pretty cool. Who hasn't wanted to take a sword to other people? :) |
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WAR Production Podcast: Animating the Zealot
For those of you who missed it in the newsletter, we were sent a video of the recent Production Podcast featuring Jeremy Dale, the Lead Animator for WAR. Pretty cool stuff. Don't miss Jeremy breaking plastic swords over his underlings' heads.
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