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Primaal
Killed 10 Boars
Posts: 16
Joined: 10 Sep 2007

Check out www.camelotherald.com. As far as stat pages go, click a server on the side and you can see how's it's broken up into categories for individuals and guilds. I'm positive something similar will show up on the warherald page for WAR.

Edit: This page is the official page for EA Mythic's Dark Age of Camelot.

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Friends don't let friends play Squig Herders...

Cicadymn
Master Looter
Posts: 1054
Joined: 5 Jul 2007

Ah! very cool! Thanks for the update Primaal! I bet they'd put something like that in as well.

Emancipating heads from necks since 1987!

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Chi
WarCry Choice
Posts: 6968
Joined: 31 Aug 2003

Cicadymn:
Ah! very cool! Thanks for the update Primaal! I bet they'd put something like that in as well.

Look up Ferai and Falei on Lancelot, those are my chars. :P Never got a super high RR though.

I'm sure Mythic will add all the features that the Camelot Herald has to the WARHerald, and probably more come release.

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Forzy
Killed 10 Boars
Posts: 18
Joined: 13 Sep 2007

Might be a longshot but anyways.

When will the remaning classes be released?
Any info is useful.
Thanks!

Chi
WarCry Choice
Posts: 6968
Joined: 31 Aug 2003

My best guess would be that they're going to release the Elf content as fast as possible, considering the Elf fans have waited long enough. I think they'll do the remaining four classes in the upcoming newsletter, and do the zones in maybe this one and the following newsletter.

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Cicadymn
Master Looter
Posts: 1054
Joined: 5 Jul 2007

We're getting closer =p

Emancipating heads from necks since 1987!

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shades88
Killed 10 Boars
Posts: 14
Joined: 28 Sep 2007

not sure if it was asked yet. What will this game run on? dx9 and 10 or just 10? xp and vista or just vista?

Chi
WarCry Choice
Posts: 6968
Joined: 31 Aug 2003

They haven't said anything about system requierments, other than that they've got an entire team devoted to getting them as low as possible. So I think it's safe to say it will be DX9 and XP or Vista, possibly with some extra settings for DX10 users.

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Cicadymn
Master Looter
Posts: 1054
Joined: 5 Jul 2007

If its vista only then they can count me out of the game right now.

:/

Emancipating heads from necks since 1987!

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shades88
Killed 10 Boars
Posts: 14
Joined: 28 Sep 2007

same. just bought a 7900 gt nvidia card recently and I dont feel like dishing out the coins for an 800 along with a new pc to meet standards.

MoonPenguin
WarCry Choice
Posts: 9170
Joined: 4 Aug 2004

chances are, requirements will be fairly low -- something in the neighborhood of a 1.5gig processor, 768 - 1gig of ram, 128mb dx9 compatible gfx card, keyboard and mouse.

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Sarande
Adventurer
Posts: 480
Joined: 1 Oct 2007

Pulling this question from another post: Have any decisions been made regarding respecs of tactics and morale abilities gained? Since you will always have more of each than you can use at any given time, are respecs even being considered? If so, what conditions are you planning to put on them (i.e. time, money, quests, dancing naked atop a mailbox if you are an elf, etc.)

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"The main perpetrator of this monkey lie [evolution] is Charles Darwin. He claims to have developed this 'theory' after studying 'finches' on the Galapagos 'Islands,' but I can guess why he really came up with it. He was on the Galapagos Islands for Spring Break, got smashed, woke up in bed next to a monkey, and then had to come up with a theory that make it all okay."

Cicadymn
Master Looter
Posts: 1054
Joined: 5 Jul 2007

Q) Are the tactics you choose permanent or can they be changed later on?

A) Absolutely not permanent - Players earn tactics from standard advancement as well as progressing in RvR and via the Tome of Knowledge. As they move through their career, they’ll earn FAR more tactics than can ever be slotted at once (the same holds true for morale abilities). Players can slot and re-slot tactics as they see fit. The only limitation is that tactics CANNOT be changed out while you’re in combat. Players will also be able to prepare numerous “load outs” for their tactics that they can toggle between easily, rather than having to adjust specific tactics over and over.

Judging from that I'm assuming there wont be a "respec cost" or anything of the sort. Unlike WoW, WAR doesn't punish players for wanting to explore different facets of the game. It's all very confusing right now for those who cant experiment with it first hand.

Emancipating heads from necks since 1987!

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Chi
WarCry Choice
Posts: 6968
Joined: 31 Aug 2003

The podcast seems to suggest otherwise. It sounds more like, as you progress they give you tactic and morale points to purchse tactics and morale abilities with, they don't actually give them to you. They didn't say anything about how many points you get, but I believe that they will give enough points to make at least 2 (maybe 3) full tactic/morale setups for the three categories they get split into (Offense, Defense, Support). So based on that, I would vote for no respecs, except for when a patch changes the way specific tactics/morale abilities function. If respecs are put in-game, I would hope they aren't as easy to get as just giving an NPC some gold, maybe something like the respec stones that are dropped by bosses in DAoC.

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Sarande
Adventurer
Posts: 480
Joined: 1 Oct 2007

Cicadymn:
Q) Are the tactics you choose permanent or can they be changed later on?

A) Absolutely not permanent - Players earn tactics from standard advancement as well as progressing in RvR and via the Tome of Knowledge. As they move through their career, they’ll earn FAR more tactics than can ever be slotted at once (the same holds true for morale abilities). Players can slot and re-slot tactics as they see fit. The only limitation is that tactics CANNOT be changed out while you’re in combat. Players will also be able to prepare numerous “load outs” for their tactics that they can toggle between easily, rather than having to adjust specific tactics over and over.

Judging from that I'm assuming there wont be a "respec cost" or anything of the sort. Unlike WoW, WAR doesn't punish players for wanting to explore different facets of the game. It's all very confusing right now for those who cant experiment with it first hand.

I understand that you can change tactics and morale abilities on the fly, but since it costs points to acquire some and you have more possible abilities than you'll ever have points to buy, I am wondering if there will ever be a way to refund those points.

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"The main perpetrator of this monkey lie [evolution] is Charles Darwin. He claims to have developed this 'theory' after studying 'finches' on the Galapagos 'Islands,' but I can guess why he really came up with it. He was on the Galapagos Islands for Spring Break, got smashed, woke up in bed next to a monkey, and then had to come up with a theory that make it all okay."

Cicadymn
Master Looter
Posts: 1054
Joined: 5 Jul 2007

We might as well get a magic eight ball out and shake it. Doesn't look like we have any info on that yet =p

Emancipating heads from necks since 1987!

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Sarande
Adventurer
Posts: 480
Joined: 1 Oct 2007

My 8 ball told me to believe in Jesus.

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"The main perpetrator of this monkey lie [evolution] is Charles Darwin. He claims to have developed this 'theory' after studying 'finches' on the Galapagos 'Islands,' but I can guess why he really came up with it. He was on the Galapagos Islands for Spring Break, got smashed, woke up in bed next to a monkey, and then had to come up with a theory that make it all okay."

Chi
WarCry Choice
Posts: 6968
Joined: 31 Aug 2003

Zombie Jesus > regular Jesus.

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Sarande
Adventurer
Posts: 480
Joined: 1 Oct 2007

Robo Jesus > Zombie Jesus

But Ninja Gaiden proved that Ninja Jesus beats all.

Edit: I was originally going to put something far more offensive, but I thought better. Or perhaps worse.

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"The main perpetrator of this monkey lie [evolution] is Charles Darwin. He claims to have developed this 'theory' after studying 'finches' on the Galapagos 'Islands,' but I can guess why he really came up with it. He was on the Galapagos Islands for Spring Break, got smashed, woke up in bed next to a monkey, and then had to come up with a theory that make it all okay."

Osyshnir
Killed 10 Boars
Posts: 23
Joined: 13 Sep 2007

Sarande:

Cicadymn:
Q) Are the tactics you choose permanent or can they be changed later on?

A) Absolutely not permanent - Players earn tactics from standard advancement as well as progressing in RvR and via the Tome of Knowledge. As they move through their career, they'll earn FAR more tactics than can ever be slotted at once (the same holds true for morale abilities). Players can slot and re-slot tactics as they see fit. The only limitation is that tactics CANNOT be changed out while you're in combat. Players will also be able to prepare numerous "load outs" for their tactics that they can toggle between easily, rather than having to adjust specific tactics over and over.

Judging from that I'm assuming there wont be a "respec cost" or anything of the sort. Unlike WoW, WAR doesn't punish players for wanting to explore different facets of the game. It's all very confusing right now for those who cant experiment with it first hand.

I understand that you can change tactics and morale abilities on the fly, but since it costs points to acquire some and you have more possible abilities than you'll ever have points to buy, I am wondering if there will ever be a way to refund those points.

There are more tactics and morale abilities then one can fully acquire during their leveling. I'm not too sure on how it goes swapping morale abilities, but with the tactics setup, you can do multiple builds and save them. They have a scroll down menu that allows you to switch the build on the fly ASAP. It actually one of my favored features. I also don't know for sure on how respeccing will be done. You may get done leveling and find you have a tactic or morale ability you don't use, or one you want, so some kind of respec will be in.

P.S. I am actually a magic 8 ball IRL

Osyshnir - Leader of the WarMongers http://www.war-mongers.net
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Cicadymn
Master Looter
Posts: 1054
Joined: 5 Jul 2007

Osyshnir:

There are more tactics and morale abilities then one can fully acquire during their leveling. I'm not too sure on how it goes swapping morale abilities, but with the tactics setup, you can do multiple builds and save them. They have a scroll down menu that allows you to switch the build on the fly ASAP. It actually one of my favored features. I also don't know for sure on how respeccing will be done. You may get done leveling and find you have a tactic or morale ability you don't use, or one you want, so some kind of respec will be in.

P.S. I am actually a magic 8 ball IRL

Oh magic eight ball! Will I find true love tomrrow?

Emancipating heads from necks since 1987!

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Osyshnir
Killed 10 Boars
Posts: 23
Joined: 13 Sep 2007

Cicadymn:

Osyshnir:

There are more tactics and morale abilities then one can fully acquire during their leveling. I'm not too sure on how it goes swapping morale abilities, but with the tactics setup, you can do multiple builds and save them. They have a scroll down menu that allows you to switch the build on the fly ASAP. It actually one of my favored features. I also don't know for sure on how respeccing will be done. You may get done leveling and find you have a tactic or morale ability you don't use, or one you want, so some kind of respec will be in.

P.S. I am actually a magic 8 ball IRL

Oh magic eight ball! Will I find true love tomrrow?

You have already found me, right here.

Oooooh, I see what you mean. Um, no?

Oh and as to collision detection stopping spells being cast. With objects, yes, characters, no. They admitted someplace that spells that take time to cast will do a line of site check at the start and finish of the cast...as well as distance. Anyone up for out running fireballs?

Swimming is in...but I dunno about submerging.

I quick scanned through here looking for unanswered questions...if ya got some I may be able to answer 'em. Just keep in mind I am only a magic 8 ball and not a dev.

Osyshnir - Leader of the WarMongers http://www.war-mongers.net
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Chi
WarCry Choice
Posts: 6968
Joined: 31 Aug 2003

Pretty sure they've said going behind another player will be considered breaking LOS of the caster.

..Of course swimming is in, there's going to be water. And I don't know of any recent MMOs that have water and no diving. xD

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Cicadymn
Master Looter
Posts: 1054
Joined: 5 Jul 2007

Osyshnir:

Cicadymn:

Osyshnir:

There are more tactics and morale abilities then one can fully acquire during their leveling. I'm not too sure on how it goes swapping morale abilities, but with the tactics setup, you can do multiple builds and save them. They have a scroll down menu that allows you to switch the build on the fly ASAP. It actually one of my favored features. I also don't know for sure on how respeccing will be done. You may get done leveling and find you have a tactic or morale ability you don't use, or one you want, so some kind of respec will be in.

P.S. I am actually a magic 8 ball IRL

Oh magic eight ball! Will I find true love tomrrow?

You have already found me, right here.

Oooooh, I see what you mean. Um, no?

Oh and as to collision detection stopping spells being cast. With objects, yes, characters, no. They admitted someplace that spells that take time to cast will do a line of site check at the start and finish of the cast...as well as distance. Anyone up for out running fireballs?

Swimming is in...but I dunno about submerging.

I quick scanned through here looking for unanswered questions...if ya got some I may be able to answer 'em. Just keep in mind I am only a magic 8 ball and not a dev.

LOL No thnx I don't like guys/ 8==> <==8 = Fail

At any rate though, Players are the main point that can break LoS for casters. Players can hop behind a tank/squishy to break the LoS. I believe terrain does this as well, but I'm not 100% sure.

And there has to be swimming. Water == Swimming.

Emancipating heads from necks since 1987!

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Sarande
Adventurer
Posts: 480
Joined: 1 Oct 2007

If players can break another's LOS, do you think that's only cross faction? I.E. if you're a zealot casting a spell on a bright wizard, and a marauder steps in your LOS to start beating on the wizard, would that also break LOS?

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"The main perpetrator of this monkey lie [evolution] is Charles Darwin. He claims to have developed this 'theory' after studying 'finches' on the Galapagos 'Islands,' but I can guess why he really came up with it. He was on the Galapagos Islands for Spring Break, got smashed, woke up in bed next to a monkey, and then had to come up with a theory that make it all okay."

Chi
WarCry Choice
Posts: 6968
Joined: 31 Aug 2003

Yea, almost positive that the collision detection is cross faction only, so you can run through your allies but not through the enemy. I would imagine the same would hold true for the ranged collisions.

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Cicadymn
Master Looter
Posts: 1054
Joined: 5 Jul 2007

Chi:
Yea, almost positive that the collision detection is cross faction only, so you can run through your allies but not through the enemy. I would imagine the same would hold true for the ranged collisions.

That statement is correct (except for ranged collisions) because they only apply to LoS issues, the only ranged collision detection applies to spells smacking people in the face.

Emancipating heads from necks since 1987!

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Primaal
Killed 10 Boars
Posts: 16
Joined: 10 Sep 2007

Chi:
Yea, almost positive that the collision detection is cross faction only, so you can run through your allies but not through the enemy. I would imagine the same would hold true for the ranged collisions.

That doesn't seem right, I doubt they'd have collision detection for enemies and not for same side also. That could mean if you're chasing me, I run through my tank and you stop and have to go around. I don't think that's happening. And as cool as "you can't shoot me because I'm behind my tank" would be, I doubt that's how it's going to play out and with the battlefields looking as open as they seem to be, I doubt it's all that effective anyway.

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Friends don't let friends play Squig Herders...

Cicadymn
Master Looter
Posts: 1054
Joined: 5 Jul 2007

Primaal:

Chi:
Yea, almost positive that the collision detection is cross faction only, so you can run through your allies but not through the enemy. I would imagine the same would hold true for the ranged collisions.

That doesn't seem right, I doubt they'd have collision detection for enemies and not for same side also. That could mean if you're chasing me, I run through my tank and you stop and have to go around. I don't think that's happening. And as cool as "you can't shoot me because I'm behind my tank" would be, I doubt that's how it's going to play out and with the battlefields looking as open as they seem to be, I doubt it's all that effective anyway.

Players will be effected by LoS. LoS applies to allied players. If there is a person through your lines or attacking your frontline tank you can shoot them without problem (IE shooting through your own team), however if you start charging up an uber spell to shoot at them and they run behind one of their teammates then the LoS breaks and your spell is interrupted.

Emancipating heads from necks since 1987!

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Chi
WarCry Choice
Posts: 6968
Joined: 31 Aug 2003

Primaal:
That doesn't seem right, I doubt they'd have collision detection for enemies and not for same side also. That could mean if you're chasing me, I run through my tank and you stop and have to go around. I don't think that's happening. And as cool as "you can't shoot me because I'm behind my tank" would be, I doubt that's how it's going to play out and with the battlefields looking as open as they seem to be, I doubt it's all that effective anyway.

What's the tanks job? To protect his allies. If they don't allow you to run through your tanks and hide behind them, how's he going to do his job? If battlefields are wide open, going around a tank shouldn't be much of a problem. But thinking of city sieges, where there are a lot of people around in what don't seem like very open areas, it would be a big problem if you couldn't run through your allies.

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Primaal
Killed 10 Boars
Posts: 16
Joined: 10 Sep 2007

I just mean that any game with collision detection that I've played before has been all or nothing. Meaning you'll run into your own troops too. Yeah in something like a city siege if there was a lot of people in one spot it prolly would be a a frustrating time. I don't think I've ever seen running through same team, but not the opposing. That doesn't mean it couldn't happen here though.

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Friends don't let friends play Squig Herders...

Cicadymn
Master Looter
Posts: 1054
Joined: 5 Jul 2007

Having allied collision detection would be terrible. Can you imagine auction houses? All or nothing in FPS is A LOT different then enemy collision detection in an MMO. Of course it's happening here. And it already has happened. They're even putting in a feature that will allow you to slowly push through your enemy to try to get through their lines. Making tanks even more valuable. Just because very few(no one?) have done it before doesn't mean that a company that values putting together a really awesome game can't. All we can hope is that it will turn out as well as we're expecting.

Emancipating heads from necks since 1987!

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OldBountyHunter
Apprentice
Posts: 2
Joined: 30 Oct 2007

Ide like to ask several questions ....
As i understood there would be huge number of players sieges so will be there some kind of commanders ? I mean what will force players to obey orders exept of will to win or it will be quest based gameplay and will it depend on player or npc?

All tank or support classes will be able to dps so what about mele-ranged dps ... will they be able to bring something exept of dps or they will be forced to "dps only" mode ?

PvP is nice but some times you like to go for pve content. Is there same stupid base of boss fights (wow for example) more HP more adds aoe etc or there will be a tactical part for example NPC raid vs Player raid smth like army on army fights ?

What about animation while in combat. Will it be same poor as in LOTRO (low lvl cose i had no force to play a sick pinokio instead of a fighter) or there will be some cool moves not triggered by player ? I understand that it is only beta we have seen but these floating "dodge" "miss" "parry" stuff without proper animation looks so poor.

I have read somewere that group will be formed from 6 players is there will be some tactical group buffs-debuffs or moves useble by group leader (smth like LOTRO) ?

What will be the major factor of a sucsessful sieage or defence: tactical gameplay, gear, quests, advantage in ppl form either side or a slight mixture of all ? sory for that question but this is the thing im realy interested about.

P.S. Sry for my speling.

Cicadymn
Master Looter
Posts: 1054
Joined: 5 Jul 2007

OldBountyHunter:
Ide like to ask several questions ....
As i understood there would be huge number of players sieges so will be there some kind of commanders ? I mean what will force players to obey orders exept of will to win or it will be quest based gameplay and will it depend on player or npc?

I believe Seiges are started in a scenario, then if your group wins the scenario it's a point towards attck/defense. Eventually, if the attackers win they'll be unleashed into the city to ransack it. Then after a little bit harder and harder gaurds spawn and fight along with the captured cities players to try and push them out.

All tank or support classes will be able to dps so what about mele-ranged dps ... will they be able to bring something exept of dps or they will be forced to "dps only" mode?

DPS classes will not only have greater DPS than tanks, but also have short term CC/rooting abilities. IE. Marauder Tentacle grab, enhanced sprint ability for the witch elf. And so on.

PvP is nice but some times you like to go for pve content. Is there same stupid base of boss fights (wow for example) more HP more adds aoe etc or there will be a tactical part for example NPC raid vs Player raid smth like army on army fights ?

Not sure about NPC vs Player raids, but there will be endgame dungeons where you get to fight a big boss. However it seems that they'll be open world dungeon and only the boss encounter will be instanced.

What about animation while in combat. Will it be same poor as in LOTRO (low lvl cose i had no force to play a sick pinokio instead of a fighter) or there will be some cool moves not triggered by player ? I understand that it is only beta we have seen but these floating "dodge" "miss" "parry" stuff without proper animation looks so poor.

I don't think there will be random crazy moves that can proc. However, one cool thing they do have is each class will have it's own set of moves. IE, the zealot will have dagger attack animations that no one else(Even NPCs) in the game will.

I have read somewere that group will be formed from 6 players is there will be some tactical group buffs-debuffs or moves useble by group leader (smth like LOTRO) ?

I don't know about it exactly, there may be tactics that give the group a buff, I believe all tanks have some sort of buff/debuff they can use. But I don't think they've specifically mentioned anything like you've said. Though there will be plenty of buffs to go around.

What will be the major factor of a sucsessful sieage or defence: tactical gameplay, gear, quests, advantage in ppl form either side or a slight mixture of all ? sory for that question but thi